MinMax<T>
Namespace: Shadop.Archmage.Sdk
A numeric range bounded by MinMaxSample
extension methods (in MinMaxExtensions) can draw a random value from it.
public struct MinMax<T>Inheritance Object → ValueType → MinMax
Implements IEquatable<MinMax
Properties
Section titled “Properties”public T Min { get; set; }Property Value
Section titled “Property Value”T
public T Max { get; set; }Property Value
Section titled “Property Value”T
Constructors
Section titled “Constructors”MinMax(T, T)
Section titled “MinMax(T, T)”MinMax(T min, T max)Parameters
Section titled “Parameters”min T
max T
Methods
Section titled “Methods”Equals(MinMax)
Section titled “Equals(MinMax)”bool Equals(MinMax<T> other)Parameters
Section titled “Parameters”other MinMax
Returns
Section titled “Returns”Equals(Object)
Section titled “Equals(Object)”bool Equals(object obj)Parameters
Section titled “Parameters”obj Object
Returns
Section titled “Returns”GetHashCode()
Section titled “GetHashCode()”int GetHashCode()Returns
Section titled “Returns”ToString()
Section titled “ToString()”string ToString()